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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 7 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...
SAC
2006
ACM
16 years 17 days ago
Making tuple spaces physical with RFID tags
In this paper, we describe the design and implementation of a tuple-based distributed memory realized with the use of RFID technology. The key idea – rooted in a more general sc...
Marco Mamei, Renzo Quaglieri, Franco Zambonelli
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
16 years 23 days ago
Takeover times on scale-free topologies
The topological properties of a network directly impact the flow of information through a system. In evolving populations, the topology of inter-individual interactions affects th...
Joshua L. Payne, Margaret J. Eppstein
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
DAC
2008
ACM
16 years 7 months ago
Automated hardware-independent scenario identification
Scenario-based design exploits the time-varying execution behavior of applications by dynamically adapting the system on which they run. This is a particularly interesting design ...
Juan Hamers, Lieven Eeckhout