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» Interaction design patterns for computers in sociable use
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MM
2005
ACM
139views Multimedia» more  MM 2005»
16 years 5 days ago
Multimodal affect recognition in learning environments
We propose a multi-sensor affect recognition system and evaluate it on the challenging task of classifying interest (or disinterest) in children trying to solve an educational pu...
Ashish Kapoor, Rosalind W. Picard
SIGGRAPH
1991
ACM
15 years 10 months ago
Spectrally optimal sampling for distribution ray tracing
Nonuniform sampling of images is a useful technique in computer graphics, because a properly designed pattern of samples can make aliasing take the form of high-frequency random n...
Don P. Mitchell
CHI
2011
ACM
14 years 10 months ago
Enhancing independence and safety for blind and deaf-blind public transit riders
Blind and deaf-blind people often rely on public transit for everyday mobility, but using transit can be challenging for them. We conducted semi-structured interviews with 13 blin...
Shiri Azenkot, Sanjana Prasain, Alan Borning, Emil...
CHARME
2001
Springer
133views Hardware» more  CHARME 2001»
15 years 11 months ago
View from the Fringe of the Fringe
Formal analysis remains outside the mainstream of system design practice. Interactive methods and tools are regarded by some to be on the margin of useful research in this area. Al...
Steven D. Johnson
UIST
2009
ACM
16 years 1 months ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh