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» Interaction design patterns for computers in sociable use
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HCI
2009
15 years 4 months ago
Spearcon Performance and Preference for Auditory Menus on a Mobile Phone
This study investigates the use of spearcons as an auditory cue. It looks simultaneously at both performance and subjective preference of spearcons and text-to-speech (TTS). The st...
Bruce N. Walker, Anya Kogan
ICPP
2007
IEEE
16 years 28 days ago
A Meta-Learning Failure Predictor for Blue Gene/L Systems
The demand for more computational power in science and engineering has spurred the design and deployment of ever-growing cluster systems. Even though the individual components use...
Prashasta Gujrati, Yawei Li, Zhiling Lan, Rajeev T...
OSDI
2000
ACM
15 years 8 months ago
Policies for Dynamic Clock Scheduling
Pocket computers are beginning to emerge that provide sufficient processing capability and memory capacity to run traditional desktop applications and operating systems on them. T...
Dirk Grunwald, Philip Levis, Keith I. Farkas, Char...
CHI
1997
ACM
15 years 10 months ago
The Rockin' Mouse: Integral 3D Manipulation on a Plane
A novel input device called the Rockin’Mouse is described and evaluated. The Rockin’Mouse is a four degree-of-freedom input device that has the same shape as a regular mouse e...
Ravin Balakrishnan, Thomas Baudel, Gordon Kurtenba...
ATAL
2006
Springer
15 years 10 months ago
Certified reputation: how an agent can trust a stranger
Current computational trust models are usually built either on an agent's direct experience of an interaction partner (interaction trust) or reports provided by third parties...
Trung Dong Huynh, Nicholas R. Jennings, Nigel R. S...