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» Interaction design patterns for computers in sociable use
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HUC
2003
Springer
15 years 12 months ago
Very Low-Cost Sensing and Communication Using Bidirectional LEDs
A novel microprocessor interface circuit is described which can alternately emit and detect light using only an LED, two digital I/O pins and a single current limiting resistor. T...
Paul H. Dietz, William S. Yerazunis, Darren Leigh
CHI
2007
ACM
16 years 7 months ago
Multiview: improving trust in group video conferencing through spatial faithfulness
Video conferencing is still considered a poor alternative to face-to-face meetings. In the business setting, where these systems are most prevalent, the misuse of video conferenci...
David T. Nguyen, John Canny
CHI
2011
ACM
14 years 10 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
HUC
2011
Springer
14 years 6 months ago
Haptic reassurance in the pitch black for an immersive theatre experience
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindness’, through enabling both sighted and blind members to experience a simila...
Janet van der Linden, Yvonne Rogers, Maria Oshodi,...
GECCO
2007
Springer
151views Optimization» more  GECCO 2007»
16 years 25 days ago
Solving real-valued optimisation problems using cartesian genetic programming
Classical Evolutionary Programming (CEP) and Fast Evolutionary Programming (FEP) have been applied to realvalued function optimisation. Both of these techniques directly evolve th...
James Alfred Walker, Julian Francis Miller