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» Interaction design patterns for computers in sociable use
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DSVIS
2008
Springer
15 years 8 months ago
Cascading Dialog Modeling with UsiXML
In the last years User Interface Description Languages (UIDL) appeared as a suitable solution for developing multi-target user interfaces. By applying appropriate model transformat...
Marco Winckler, Jean Vanderdonckt, Adrian Stanciul...
HUC
2010
Springer
15 years 7 months ago
CU-Later: a communication system considering time difference
Despite the widespread use of technology for social communication across distance, a number of barriers to such contact still exist. One such barrier is the problem of communicati...
Hitomi Tsujita, Svetlana Yarosh, Gregory D. Abowd
HCI
2009
15 years 4 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
HCI
2009
15 years 4 months ago
Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment
Social annotation systems such as SparTag.us and del.icio.us have been designed to encourage individual reading and marking behaviors that, when shared, accumulate to build collect...
Les Nelson, Gregorio Convertino, Peter Pirolli, Li...
CSCW
2007
ACM
15 years 6 months ago
Entertaining Situated Messaging at Home
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engage...
Mark Perry, Dorothy Rachovides