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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
16 years 1 months ago
Sharing conversation and sharing life: video conferencing in the home
Video conferencing is a technology that families and friends use to connect with each other over distance. However, even with such technology readily available, we still do not ha...
Tejinder K. Judge, Carman Neustaedter
CHI
2010
ACM
16 years 1 months ago
Characterizing debate performance via aggregated twitter sentiment
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one s...
Nicholas Diakopoulos, David A. Shamma
CHI
2010
ACM
16 years 1 months ago
ToolClips: an investigation of contextual video assistance for functionality understanding
We investigate the use of on-line contextual video assistance to improve the learnability of software functionality. After discussing motivations and design goals for such forms o...
Tovi Grossman, George W. Fitzmaurice
CHI
2007
ACM
15 years 10 months ago
A familiar face(book): profile elements as signals in an online social network
Using data from a popular online social network site, this paper explores the relationship between profile structure (namely, which fields are completed) and number of friends, gi...
Cliff Lampe, Nicole Ellison, Charles Steinfield
CW
2004
IEEE
15 years 10 months ago
Joyfoot's Cyber System: A Virtual Landscape Walking Interface Device for Virtual Reality Applications
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...