Sciweavers

4581 search results - page 630 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CHI
2004
ACM
16 years 7 months ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...
CHI
2009
ACM
16 years 7 months ago
Hand occlusion with tablet-sized direct pen input
We present results from an experiment examining the area occluded by the hand when using a tablet-sized direct pen input device. Our results show that the pen, hand, and forearm c...
Daniel Vogel, Géry Casiez, Liam Keliher, Ma...
CHI
2007
ACM
16 years 7 months ago
Towards the perfect infrastructure for usability testing on mobile devices
In this paper, we describe various setups that allow usability professionals to conduct effective user studies on mobile devices. We describe the factors relevant when building a ...
Rudy Schusteritsch, Carolyn Y. Wei, Mark LaRosa
CHI
2005
ACM
16 years 7 months ago
Tangible user interfaces for children
This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers...
Glenda Revelle, Oren Zuckerman, Allison Druin, Mar...
CHI
2002
ACM
16 years 7 months ago
"I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management
Many CSCW projects dealing with individual availability and interruption filtering achieve only limited success. Perhaps this is because designers of such systems have limited evi...
James M. Hudson, Jim Christensen, Wendy A. Kellogg...