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IJCNN
2008
IEEE
16 years 1 months ago
Adaptive curiosity for emotions detection in speech
— Exploratory activities seem to be crucial for our cognitive development. According to psychologists, exploration is an intrinsically rewarding behaviour. The developmental robo...
Alexis Bondu, Vincent Lemaire
DIGRA
2005
Springer
16 years 6 days ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
CVPR
2009
IEEE
17 years 1 months ago
Learning to Track with Multiple Observers
We propose a novel approach to designing algorithms for object tracking based on fusing multiple observation models. As the space of possible observation models is too large for...
Björn Stenger, Roberto Cipolla, Thomas Woodle...
193
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ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
16 years 29 days ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal