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» Interaction design patterns for computers in sociable use
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GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
CVPR
2007
IEEE
16 years 8 months ago
Boosting Coded Dynamic Features for Facial Action Units and Facial Expression Recognition
It is well known that how to extract dynamical features is a key issue for video based face analysis. In this paper, we present a novel approach of facial action units (AU) and ex...
Peng Yang, Qingshan Liu, Dimitris N. Metaxas
227
Voted
ICCV
2003
IEEE
16 years 8 months ago
Machine Learning and Multiscale Methods in the Identification of Bivalve Larvae
This paper describes a novel application of support vector machines and multiscale texture and color invariants to a problem in biological oceanography: the identification of 6 sp...
Sanjay Tiwari, Scott Gallager
DEBS
2009
ACM
16 years 1 months ago
Distributed complex event processing with query rewriting
The nature of data in enterprises and on the Internet is changing. Data used to be stored in a database first and queried later. Today timely processing of new data, represented ...
Nicholas Poul Schultz-Møller, Matteo Miglia...
CONEXT
2007
ACM
15 years 10 months ago
Identifying dynamic IP address blocks serendipitously through background scanning traffic
Today's Internet contains a large portion of "dynamic" IP addresses, which are assigned to clients upon request. A significant amount of malicious activities have b...
Yu Jin, Esam Sharafuddin, Zhi-Li Zhang