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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
15 years 5 months ago
Social tagging revamped: supporting the users' need of self-promotion through persuasive techniques
People share pictures online to increase their social presence. However, recent studies have shown that most of the content shared in social networks is not looked at by peers. Pr...
Mauro Cherubini, Alejandro Gutierrez, Rodrigo de O...
CHI
2003
ACM
16 years 7 months ago
Heuristic evaluation of ambient displays
We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are and aesthetic peripheral displays portraying non-critical informati...
Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie ...
OZCHI
2006
ACM
16 years 20 days ago
Saxaren: strengthening informal collaboration among geographically distributed teachers
For people working in situations with few colleagues around, information technology could be used for increased communication with colleagues at other places. One such group is te...
Kristina Groth, Sinna Lindquist, Cristian Bogdan, ...
NOCS
2009
IEEE
16 years 1 months ago
Scalability of network-on-chip communication architecture for 3-D meshes
Design Constraints imposed by global interconnect delays as well as limitations in integration of disparate technologies make 3-D chip stacks an enticing technology solution for m...
Awet Yemane Weldezion, Matt Grange, Dinesh Pamunuw...
CHI
2009
ACM
16 years 1 months ago
Pathfinder: an online collaboration environment for citizen scientists
For over a century, citizen scientists have volunteered to collect huge quantities of data for professional scientists to analyze. We designed Pathfinder, an online environment th...
Kurt Luther, Scott Counts, Kristin B. Stecher, Aar...