Sciweavers

4581 search results - page 589 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CGF
2011
14 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
HPCA
2002
IEEE
16 years 7 months ago
Using Complete Machine Simulation for Software Power Estimation: The SoftWatt Approach
Power dissipation has become one of the most critical factors for the continued development of both high-end and low-end computer systems. The successful design and evaluation of ...
Sudhanva Gurumurthi, Anand Sivasubramaniam, Mary J...
ICDE
2010
IEEE
186views Database» more  ICDE 2010»
16 years 6 months ago
Mini-Me: A Min-Repro System for Database Software
Testing and debugging database software is often challenging and time consuming. A very arduous task for DB testers is finding a min-repro ? the "simplest possible setup"...
Nicolas Bruno, Rimma V. Nehme
MM
2004
ACM
244views Multimedia» more  MM 2004»
16 years 5 days ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
RE
2004
Springer
16 years 2 days ago
Modeling and Composing Scenario-Based Requirements with Aspects
There has been significant recent interest, within the Aspect-Oriented Software Development (AOSD) community, in representing crosscutting concerns at various stages of the softwa...
João Araújo, Jon Whittle, Dae-Kyoo K...