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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
16 years 1 months ago
Momentum: getting and staying on topic during a brainstorm
Despite the prevalent use of group brainstorming for problem solving and decision-making within organizations, brainstorming sessions often lack focus and fail to produce quality ...
Patti Bao, Elizabeth Gerber, Darren Gergle, David ...
139
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VSMM
2007
Springer
16 years 25 days ago
Prototypes for Automated Architectural 3D-Layout
Prototypes for automated spatial layout in architecture focus on approaches, which define occupiable space as an orthogonal 2D-grid and use algorithms to allocate each rectangle o...
Henriette Bier, Adriaan de Jong, Gijs van der Hoor...
CHI
2000
ACM
15 years 11 months ago
Storytelling with digital photographs
Photographs play a central role in many types of informal storytelling. This paper describes an easy-to-use device that enables digital photos to be used in a manner similar to pr...
Marko Balabanovic, Lonny L. Chu, Gregory J. Wolff
HUC
2010
Springer
15 years 7 months ago
Convenience probe: a participatory sensing tool to collect large-scale consumer flow behaviors
This paper proposes Convenience Probe, a participatory sensing tool to collect large-scale consumer flow behaviors from everyday mobile phones. We hope to use Convenience Probe to...
Chuang-Wen You, Chih-Chiang Wei, Yu-Han Chen, Jya-...
HCI
2009
15 years 4 months ago
DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
This work presents the design and implementation of the DocEmoX system for the automated typography-derived emotional extraction and annotation of printed and electronic documents....
Georgios Kouroupetroglou, Dimitrios Tsonos, Eugeni...