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» Interaction design patterns for computers in sociable use
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HCI
2011
14 years 10 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
CEC
2011
IEEE
14 years 6 months ago
Towards human-like social multi-agents with memetic automaton
Abstract—Memetics is a new science that has attracted increasing attentions in the recent decades. Beyond the formalism of simple hybrids, adaptive hybrids and memetic algorithms...
Liang Feng, Yew-Soon Ong, Ah-Hwee Tan, Xianshun Ch...
CHI
2009
ACM
16 years 7 months ago
Cost-effective wearable sensor to detect EMF
In this paper we present the design of a cost-effective wearable sensor to detect and indicate the strength and other characteristics of the electric field emanating from a laptop...
Cati Vaucelle, Hiroshi Ishii, Joseph A. Paradiso
CHI
2008
ACM
16 years 7 months ago
Renaissance panel: the roles of creative synthesis in innovation
The Renaissance ideal can be expressed as a creative synthesis between cultural disciplines, standing in stark contrast to our traditional focus on scientific specialization. This...
Matthew Hockenberry, Leonardo Bonanni
CHI
2002
ACM
16 years 7 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...