Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
This study used eye-tracking technology to assess where helpers look as they are providing assistance to a worker during collaborative physical tasks. Gaze direction was coded int...
Susan R. Fussell, Leslie D. Setlock, Elizabeth M. ...
This paper provides the documented explanations of our submitted poster to CHI 2003 about the process of Information Architecture (IA). The general theme of CHI 2003 was to delive...
Most mobile navigation systems focus on answering the question, “I know where I want to go, now can you show me exactly how to get there?” While this approach works well for m...
Manual Deskterity is a prototype digital drafting table that supports both pen and touch input. We explore a division of labor between pen and touch that flows from natural human ...
Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Co...