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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 7 months ago
Pollen: promoting the exchange of meaningful objects
One of the most trying aspects of growing old is the loss of loved ones. Older people often experience depression as a result of this reality. Without regular contact from friends...
Stefanie Danhope-Smith, Payaal Patel
CHI
2005
ACM
16 years 7 months ago
Virtual rear projection: do shadows matter?
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...
CHI
2003
ACM
16 years 7 months ago
MiTAP for real users, real data, real problems
The MiTAP system was developed as an experimental prototype using human language technologies for monitoring disease outbreaks. The system provides timely, multi-lingual, global i...
Laurie E. Damianos, Steve Wohlever, Robyn Kozierok...
CHI
2010
ACM
16 years 1 months ago
Cleanly: trashducation urban system
Half the world’s population is expected to live in urban areas by 2020. The high human density and changes in peoples’ consumption habits result in an everincreasing amount of...
Inbal Reif, Florian Alt, Juan David Hincapié...
HRI
2009
ACM
16 years 1 months ago
CALLY: the cell-phone robot with affective expressions
This poster describes a robot cell-phone named CALLY with which we are exploring the roles of facial and gestural expressions of robotic products in the human computer interaction...
Ji-Dong Yim, Christopher D. Shaw