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» Interaction design patterns for computers in sociable use
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CHI
2000
ACM
15 years 11 months ago
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
This study examines whether people would interpret and respond to paralinguistic personality cues in computergenerated speech in the same way as they do human speech. Participants...
Clifford Nass, Kwan Min Lee
DAC
2006
ACM
16 years 7 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
CHI
2011
ACM
14 years 10 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
HUC
2011
Springer
14 years 6 months ago
Understanding my data, myself: supporting self-reflection with ubicomp technologies
We live in a world where many kinds of data about us can be collected and more will be collected as Ubicomp technologies mature. People reflect on this data using different tools ...
Ian Li, Anind K. Dey, Jodi Forlizzi
CSCW
2004
ACM
16 years 6 days ago
Territoriality in collaborative tabletop workspaces
Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still ...
Stacey D. Scott, M. Sheelagh T. Carpendale, Kori M...