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» Interaction design patterns for computers in sociable use
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CHI
2002
ACM
16 years 7 months ago
Acquisition of expanding targets
There exist several user interface widgets that dynamically grow in size in response to the user's focus of attention. Some of these, such as icons in toolbars, expand to fac...
Michael J. McGuffin, Ravin Balakrishnan
ACMACE
2007
ACM
15 years 10 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
CHI
2002
ACM
16 years 7 months ago
Technologies for families
We describe the design and use of a system facilitating the sharing of calendar information between remotely located, multi-generational family members. Most previous work in this...
Catherine Plaisant, Allison Druin, Hilary Hutchins...
CHI
2004
ACM
16 years 6 days ago
TNT: a numeric keypad based text input method
With the evolving functionality in television-based (TVbased) information and entertainment appliances, there is an increased need to enable users input text through remote contro...
Magnus Ingmarsson, David Dinka, Shumin Zhai
NOCS
2008
IEEE
16 years 1 months ago
Network Simplicity for Latency Insensitive Cores
In this paper we examine a latency insensitive network composed of very fast and simple circuits that connects SoC cores that are also latency insensitive, de-synchronized, or asy...
Daniel Gebhardt, JunBok You, W. Scott Lee, Kenneth...