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» Interaction design patterns for computers in sociable use
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ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ACMACE
2009
ACM
16 years 1 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
ISWC
1999
IEEE
15 years 11 months ago
When Cyborgs Meet: Building Communities of Cooperating Wearable Agents
This paper introduces the notion of a Wearable Community as a group of wearable users who cooperate for their mutual benefit. In such a community, wearable computers act as person...
Gerd Kortuem, Jay Schneider, Jim Suruda, Stephen F...
INTETAIN
2005
Springer
16 years 9 days ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
ATAL
2003
Springer
16 years 23 hour ago
Modifying agent systems for an open, dynamic agent environment
Most agent systems today are closed and static. That is, one uses Agent-Oriented Software Engineering techniques to build agent systems in which the set of agents is specified ahe...
Adam L. Berger, Robert R. Kessler