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» Interaction design patterns for computers in sociable use
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WSCG
2003
177views more  WSCG 2003»
15 years 8 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
CASCON
1996
109views Education» more  CASCON 1996»
15 years 8 months ago
A system for the seamless integration of personal messages using agents developed on a lotus notes platform
We introduce a seamless messaging system for the management of personal messages. The aim of it is to intercept, filter, interpret, and deliver multi-modal messages (voice, fax, a...
Ramiro Liscano, Roger Impey, Paul Gordon, Suhayya ...
JVCA
2007
78views more  JVCA 2007»
15 years 6 months ago
Stable advection-reaction-diffusion with arbitrary anisotropy
Turing first theorized that many biological patterns arise through the processes of reaction and diffusion [1]. Subsequently, reaction-diffusion systems have been studied in ma...
Theodore Kim, Ming C. Lin
VC
2008
132views more  VC 2008»
15 years 6 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
PRIS
2010
15 years 4 months ago
Towards a Multi-camera Mouse-replacement Interface
We present our efforts towards a multi-camera mouse-replacement system for computer users with severe motion impairments. We have worked with individuals with cerebral palsy or mul...
John J. Magee, Zheng Wu, Harshith Chennamaneni, Sa...