Sciweavers

4581 search results - page 540 / 917
» Interaction design patterns for computers in sociable use
Sort
View
CCS
2011
ACM
14 years 6 months ago
PaperSpeckle: microscopic fingerprinting of paper
Paper forgery is among the leading causes of corruption in many developing regions [2]. In this paper, we introduce PaperSpeckle, a robust system that leverages the natural random...
Ashlesh Sharma, Lakshminarayanan Subramanian, Eric...
ECCV
2008
Springer
16 years 8 months ago
Segmentation and Recognition Using Structure from Motion Point Clouds
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...
HYBRID
2000
Springer
15 years 10 months ago
Decidable Controller Synthesis for Classes of Linear Systems
A problem of great interest in the control of hybrid systems is the design of least restrictive controllers for reachability specifications. Controller design typically uses game t...
Omid Shakernia, Shankar Sastry, George J. Pappas
ATAL
2005
Springer
16 years 10 days ago
OWL-P: OWL for protocol and processes
We describe OWL-P (OWL for Processes and Protocols), a methodology and software tool for specifying and enacting interaction protocols among autonomous agents. We use the Web Onto...
Ashok U. Mallya, Nirmit Desai, Amit K. Chopra, Mun...
HRI
2011
ACM
14 years 10 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...