Sciweavers

4581 search results - page 533 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACMACE
2004
ACM
16 years 7 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CHI
2010
ACM
16 years 3 days ago
The true cost of unusable password policies: password use in the wild
HCI research published 10 years ago pointed out that many users cannot cope with the number and complexity of passwords, and resort to insecure workarounds as a consequence. We pr...
Philip Inglesant, Martina Angela Sasse
AI
2002
Springer
15 years 6 months ago
Using similarity criteria to make issue trade-offs in automated negotiations
Automated negotiation is a key form of interaction in systems that are composed of multiple autonomous agents. The aim of such interactions is to reach agreements through an itera...
Peyman Faratin, Carles Sierra, Nicholas R. Jenning...
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
CHI
2007
ACM
16 years 7 months ago
A predictive model of menu performance
Menus are a primary control in current interfaces, but there has been relatively little theoretical work to model their performance. We propose a model of menu performance that go...
Andy Cockburn, Carl Gutwin, Saul Greenberg