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» Interaction design patterns for computers in sociable use
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CHI
2007
ACM
15 years 10 months ago
Fast-tracking product innovation
This paper describes the coming-of-age of an analytical application that was built using agile development processes, tightly interlinked with an iterative user experience methodo...
Daniela K. Busse
CHI
2007
ACM
15 years 10 months ago
Capturing, sharing, and using local place information
With new technology, people can share information about everyday places they go; the resulting data helps others find and evaluate places. Recent applications like Dodgeball and S...
Pamela J. Ludford, Reid Priedhorsky, Ken Reily, Lo...
MHCI
2009
Springer
16 years 1 months ago
Exploring the use of landmarks for mobile navigation support in natural environments
Landmarks are a key element in navigation and have been used extensively to provide navigation support to pedestrians through mobile devices in urban areas. Natural environments d...
Caroline Snowdon, Christian Kray
HAPTICS
2002
IEEE
15 years 11 months ago
Virtual Peg-in-Hole Performance Using a 6-DOF Magnetic Levitation Haptic Device: Comparison with Real Forces and with Visual Gui
We describe two experiments using three testbeds (real, virtual and vision-only) for comparison of user performance during 3-D peg-in-hole tasks. Tasks are performed using a six-d...
B. J. Unger, A. Nicolaidis, Peter J. Berkelman, A....
DSN
2005
IEEE
16 years 13 days ago
ADEPTS: Adaptive Intrusion Response Using Attack Graphs in an E-Commerce Environment
Distributed systems with multiple interacting services, such as distributed e-commerce systems, are suitable targets for malicious attacks because of the potential financial impac...
Bingrui Foo, Yu-Sung Wu, Yu-Chun Mao, Saurabh Bagc...