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» Interaction design patterns for computers in sociable use
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ACMDIS
2008
ACM
15 years 8 months ago
Photo displays in the home
This paper examines an under explored area of digital photography, namely photo display. Using examples from a study undertaken with six families, we examine photo displays on man...
Laurel Swan, Alex S. Taylor
198
Voted
SC
1995
ACM
15 years 10 months ago
Input/Output Characteristics of Scalable Parallel Applications
Rapid increases in computing and communication performance are exacerbating the long-standing problem of performance-limited input/output. Indeed, for many otherwise scalable para...
Phyllis Crandall, Ruth A. Aydt, Andrew A. Chien, D...
GBRPR
2009
Springer
15 years 4 months ago
Electric Field Theory Motivated Graph Construction for Optimal Medical Image Segmentation
In this paper, we present a novel graph construction method and demonstrate its usage in a broad range of applications starting from a relatively simple single-surface segmentation...
Yin Yin, Qi Song, Milan Sonka
CHI
2007
ACM
16 years 7 months ago
Hard lessons: effort-inducing interfaces benefit spatial learning
Interface designers normally strive for a design that minimises the user's effort. However, when the design's objective is to train users to interact with interfaces tha...
Andy Cockburn, Per Ola Kristensson, Jason Alexande...
FPLAY
2008
15 years 8 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach