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» Interaction design patterns for computers in sociable use
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DAC
2001
ACM
16 years 7 months ago
An Algorithm for Bi-Decomposition of Logic Functions
We propose a new BDD-based method for decomposition of multi-output incompletely specified logic functions into netlists of two-input logic gates. The algorithm uses the internal ...
Alan Mishchenko, Bernd Steinbach, Marek A. Perkows...
COORDINATION
2009
Springer
16 years 7 months ago
Multicore Scheduling for Lightweight Communicating Processes
Process-oriented programming is a design methodology in which software applications are constructed from communicating concurrent processes. A process-oriented design is typically ...
Carl G. Ritson, Adam T. Sampson, Fred R. M. Barnes
AIIDE
2007
15 years 9 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
CHI
2009
ACM
16 years 7 months ago
Audio or tactile feedback: which modality when?
When designing interfaces for mobile devices it is important to take into account the variety of contexts of use. We present a study that examines how changing noise and disturban...
Eve E. Hoggan, Andrew Crossan, Stephen A. Brewster...
CHI
2009
ACM
16 years 7 months ago
Musink: composing music through augmented drawing
We focus on the creative use of paper in the music composition process, particularly the interaction between paper and end-user programming. When expressing musical ideas, compose...
Theophanis Tsandilas, Catherine Letondal, Wendy E....