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» Interaction design patterns for computers in sociable use
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HPDC
2007
IEEE
16 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
VRML
1999
ACM
15 years 11 months ago
An Open Virtual Environment for Autonomous Agents Using VRML and Java
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain obj...
Bernhard Jung, Jan-Torsten Milde
RT
1999
Springer
15 years 11 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
ACSC
2010
IEEE
15 years 1 months ago
Analysis of the periodical payment framework using restricted proxy certificates
This paper discusses the design and implementation of a payment framework that is loosely based on the direct debit payment model. We define such payments as one in which customer...
Grigori Goldman, Lawrie Brown
APCHI
2004
IEEE
15 years 10 months ago
Extending Tree-Maps to Three Dimensions: A Comparative Study
This paper presents StepTree, an information visualization tool designed for depicting hierarchies, such as directory structures. StepTree is similar to the hierarchy-visualization...
Thomas Bladh, David A. Carr, Jeremiah Scholl