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» Interaction design patterns for computers in sociable use
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CADUI
2006
15 years 8 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
CHI
2002
ACM
16 years 7 months ago
Gestural and audio metaphors as a means of control for mobile devices
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a playe...
Antti Pirhonen, Stephen A. Brewster, Christopher H...
207
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CHI
2011
ACM
14 years 10 months ago
Guess who?: enriching the social graph through a crowdsourcing game
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We...
Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, ...
209
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IPC
2007
IEEE
16 years 1 months ago
Mining User Models for Effective Adaptation of Context-Aware Applications
Current context-aware adaptation techniques are limited in their support for user personalisation. Complex codebases, a reliance on developer modification and an inability to auto...
Shiu Lun Tsang, Siobhán Clarke
190
Voted
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
16 years 27 days ago
Smooth Collision Avoidance: Practical Issues in Dynamic Humanoid Motion
— In this paper we address smooth and collision-free whole-body motion planning for humanoid robots. A two-stage iterative planning framework is introduced where geometric motion...
Eiichi Yoshida, Claudia Esteves, Takeshi Sakaguchi...