If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
While current eye-based interfaces offer enormous potential for efficient human-computer interaction, they also manifest the difficulty of inferring intent from user eye movements...
WeproposeanonconventionalVJperformancesystemrhythmismwhichusesan original maraca based device that has 2 different functions, material maraca and effect maraca. Rhythmism uses the...
Abstract. Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the sam...
We examine opportunities for ubiquitous technologies in retail shopping, jewelry shopping in this case, to supplement the unique information needs inherent to physical trials of t...
Maurice Chu, Brinda Dalal, Alan Walendowski, Bo Be...