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» Interaction design patterns for computers in sociable use
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176
Voted
ISWC
2000
IEEE
15 years 11 months ago
What Shall We Teach Our Pants?
If a wearable device can register what the wearer is currently doing, it can anticipate and adjust its behavior to avoid redundant interaction with the user. However, the relevanc...
Kristof Van Laerhoven, Ozan Cakmakci
182
Voted
CHI
1999
ACM
15 years 11 months ago
Inferring Intent in Eye-Based Interfaces: Tracing Eye Movements with Process Models
While current eye-based interfaces offer enormous potential for efficient human-computer interaction, they also manifest the difficulty of inferring intent from user eye movements...
Dario D. Salvucci
130
Voted
ACMACE
2007
ACM
15 years 11 months ago
Rhythmism: a VJ performance system with maracas based devices
WeproposeanonconventionalVJperformancesystemrhythmismwhichusesan original maraca based device that has 2 different functions, material maraca and effect maraca. Rhythmism uses the...
Satoru Tokuhisa, Yukinari Iwata, Masa Inakage
DPPI
2007
ACM
15 years 10 months ago
From entry to access: how shareability comes about
Abstract. Shareability is a design principle that refers to how a system, interface, or device engages a group of collocated, co-present users in shared interactions around the sam...
Eva Hornecker, Paul Marshall, Yvonne Rogers
CHI
2010
ACM
15 years 9 months ago
Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companions
We examine opportunities for ubiquitous technologies in retail shopping, jewelry shopping in this case, to supplement the unique information needs inherent to physical trials of t...
Maurice Chu, Brinda Dalal, Alan Walendowski, Bo Be...