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» Interaction design patterns for computers in sociable use
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206
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HRI
2009
ACM
16 years 1 months ago
An affective guide robot in a shopping mall
To explore possible robot tasks in daily life, we developed a guide robot for a shopping mall and conducted a field trial with it. The robot was designed to interact naturally wit...
Takayuki Kanda, Masahiro Shiomi, Zenta Miyashita, ...
CHI
2006
ACM
16 years 7 months ago
RoomBugs: simulating insect infestations in elementary classrooms
This paper presents research on a collaborative learning environment in an urban elementary science classroom. The application, called RoomBugs, simulates a dynamic ecosystem of i...
Michael Barron, Tom Moher, Jeff Maharry
CHI
1996
ACM
15 years 11 months ago
Technomethodology: Paradoxes and Possibilities
The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
Graham Button, Paul Dourish
EJASMP
2010
108views more  EJASMP 2010»
15 years 1 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
124
Voted
CHI
2009
ACM
16 years 7 months ago
GestureBar: improving the approachability of gesture-based interfaces
GestureBar is a novel, approachable UI for learning gestural interactions that enables a walk-up-and-use experience which is in the same class as standard menu and toolbar interfa...
Andrew Bragdon, Robert C. Zeleznik, Brian Williams...