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» Interaction design patterns for computers in sociable use
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146
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KBS
2007
103views more  KBS 2007»
15 years 6 months ago
Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
Cristina Conati, Christina Merten
ACMACE
2010
ACM
15 years 1 months ago
Tangible anchoring: grasping news and public opinion
Tangible Anchoring explores potential practices for news reporting and analysis afforded by the convergence of tabletop computing forms, broadcast media, and user-generated conten...
Susan J. Robinson, Sam Mendenhall, Vedrana Novosel...
CHI
2009
ACM
16 years 7 months ago
Using bookmark visualizations for self-reflection and navigation
Web users have been employing numerous methods for recalling websites. Bookmarks have been around for some time, but the usefulness of such a system has been under question. The l...
Pooja Mathur, Karrie Karahalios
159
Voted
GROUP
2005
ACM
16 years 13 days ago
Supporting social worlds with the community bar
The Community Bar is groupware supporting informal awareness and casual interaction for small social worlds: a group of people with a common purpose. Its conceptual design is prim...
Gregor McEwan, Saul Greenberg
RAID
1999
Springer
15 years 11 months ago
Session State Transition Based Large Network IDS
In order to present large-scale malicious attacks on an ISP network to maintain network services, we have designed a method to record key packets classified by sessions. Session i...
Qianli Zhang, Xing Li