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» Interaction design patterns for computers in sociable use
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CHI
2003
ACM
16 years 7 months ago
Investigation of subjective preferences in multiple degrees-of-freedom inputs
With the rapid proliferation of a wide range of input devices, there are many choices in designing or selecting a 6DOF input device. User perception of the devices is an important...
Sriram Subramanian, Frank Dijkstra, Bernard Champo...
DSVIS
1998
Springer
15 years 11 months ago
An Ontology for Task World Models
Many different task modeling methods exist. In this paper, we discuss 1) ingredients common to most task models, 2) how task modeling relates to the design of user interfaces, and ...
Martijn van Welie, Gerrit C. van der Veer, Anton E...
ICN
2009
Springer
15 years 11 months ago
New Algorithm for the Design of Topology Aware Hypercube in Multi-hop Ad Hoc Networks
Securing group communications in resource constrained, infrastructure-less environments such as Mobile Ad Hoc Networks (MANETs) has become one of the most challenging research dire...
Maria Striki, Kyriakos Manousakis, John S. Baras
CCS
2006
ACM
15 years 10 months ago
Design space and analysis of worm defense strategies
We give the first systematic investigation of the design space of worm defense system strategies. We accomplish this by g a taxonomy of defense strategies by abstracting away impl...
David Brumley, Li-Hao Liu, Pongsin Poosankam, Dawn...
EXPERT
2002
129views more  EXPERT 2002»
15 years 6 months ago
Modeling and Simulating Work Practice: A Method for Work Systems Design
er than abstracting human behavior as work processes or tasks--functional idealizations of the work to be accomplished--we model people's activities comprehensively and chrono...
Maarten Sierhuis, William J. Clancey