In the past few years since Adleman’s pioneering work on solving the HPP(Hamiltonian Path Problem) with a DNA-based computer [1], many algorithms have been designed on solving NP...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
The interaction between human beings and computers will be more natural if computers are able to perceive and respond to human non-verbal communication such as emotions. Although ...
Carlos Busso, Zhigang Deng, Serdar Yildirim, Murta...
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...