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IPPS
2000
IEEE
15 years 11 months ago
A Surface-Based DNA Algorithm for the Expansion of Symbolic Determinants
In the past few years since Adleman’s pioneering work on solving the HPP(Hamiltonian Path Problem) with a DNA-based computer [1], many algorithms have been designed on solving NP...
Zhiquan Frank Qiu, Mi Lu
CGF
2011
14 years 10 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
FDG
2009
ACM
16 years 1 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
ICMI
2004
Springer
263views Biometrics» more  ICMI 2004»
16 years 9 days ago
Analysis of emotion recognition using facial expressions, speech and multimodal information
The interaction between human beings and computers will be more natural if computers are able to perceive and respond to human non-verbal communication such as emotions. Although ...
Carlos Busso, Zhigang Deng, Serdar Yildirim, Murta...
AFRIGRAPH
2004
ACM
16 years 11 days ago
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...
Karan Singh, Ravin Balakrishnan