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» Interaction design patterns for computers in sociable use
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CHI
2010
ACM
16 years 1 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
CHI
2009
ACM
16 years 7 months ago
An elementary social information foraging model
User interfaces and information systems have become increasingly social in recent years, aimed at supporting the decentralized, cooperative production and use of content. A theory...
Peter Pirolli
ICCHP
2010
Springer
15 years 11 months ago
HAIL: Hierarchical Adaptive Interface Layout
We present a framework to adapt software to the needs of individuals with severe motion disabilities who use mouse substitution interfaces. Typically, users are required to adapt t...
John J. Magee, Margrit Betke
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 15 days ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
ACHI
2009
IEEE
15 years 10 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...