Sciweavers

4581 search results - page 478 / 917
» Interaction design patterns for computers in sociable use
Sort
View
ACL
2003
15 years 8 months ago
Towards a Model of Face-to-Face Grounding
We investigate the verbal and nonverbal means for grounding, and propose a design for embodied conversational agents that relies on both kinds of signals to establish common groun...
Yukiko I. Nakano, Gabe Reinstein, Tom Stocky, Just...
EICS
2010
ACM
15 years 9 months ago
UI generation from task, domain and user models: the DB-USE approach
Information Systems UI (User Interface) generation from declarative models has been the focus of numerous and various approaches in the human computer interaction community. Typic...
Vi Tran
INFOCOM
2012
IEEE
13 years 9 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
TABLETOP
2006
IEEE
16 years 29 days ago
Transparent Tabletop Interface for Multiple Users on Lumisight Table
This paper presents a new type of tabletop interface on Lumisight Table. Putting physical objects on a tabletop display is one of the typical methods for intuitive tangible input....
Yasuaki Kakehi, Takero Hosomi, Makoto Iida, Takesh...
KI
2008
Springer
15 years 6 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...