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AUTOMOTIVEUI
2009
ACM
15 years 11 months ago
In-vehicle technology functional requirements for older drivers
Older drivers represent the fastest growing segment of the road user population. Cognitive and physiological capabilities diminishes with ages. The design of future in-vehicle int...
Andry Rakotonirainy, Dale Steinhardt
CHI
2008
ACM
16 years 7 months ago
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Tangible User Interfaces are well-suited to handling threedimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to lo...
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Va...
CANDC
2005
ACM
15 years 9 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
IE
2007
15 years 8 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
IWPC
2003
IEEE
16 years 6 days ago
Understanding Change-Proneness in OO Software through Visualization
During software evolution, adaptive, and corrective maintenance are common reasons for changes. Often such changes cluster around key components. It is therefore important to anal...
James M. Bieman, Anneliese Amschler Andrews, Helen...