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» Interaction design patterns for computers in sociable use
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HRI
2006
ACM
16 years 28 days ago
Service robots in the domestic environment: a study of the roomba vacuum in the home
Domestic service robots have long been a staple of science fiction and commercial visions of the future. Until recently, we have only been able to speculate about what the experie...
Jodi Forlizzi, Carl F. DiSalvo
CHI
2010
ACM
16 years 1 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
CHI
2006
ACM
16 years 7 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
DAC
2007
ACM
16 years 8 months ago
Automatic Verification of External Interrupt Behaviors for Microprocessor Design
Interrupt behaviors, especially the external ones, are difficult to verify in a microprocessor design project in that they involve both interacting hardware and software. This pap...
Fu-Ching Yang, Wen-Kai Huang, Ing-Jer Huang
CIVR
2010
Springer
235views Image Analysis» more  CIVR 2010»
15 years 5 months ago
Dynamic textures for human movement recognition
Human motion can be seen as a type of texture pattern. In this paper, we adopt the ideas of spatiotemporal analysis and the use of local features for motion description. movements...
Vili Kellokumpu, Guoying Zhao, Matti Pietikäi...