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» Interaction design patterns for computers in sociable use
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HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
HCI
2007
15 years 8 months ago
RFID Cards: A New Deal for Elderly Accessibility
Elderly adults face two serious challenges bridging the digital divide. First, many suffer from physical or cognitive disabilities, which inhibit computer use. Second, the “tradi...
Robert Pastel, Charles Wallace, Jesse Heines
CHI
2008
ACM
16 years 7 months ago
Internalization, qualitative methods, and evaluation
Information Visualization (InfoVis) is at least in part defined by a process that occurs within the subjective internal experience of the users of visualization tools. Hence, user...
Sarah Faisal, Brock Craft, Paul A. Cairns, Ann Bla...
IEEECGIV
2006
IEEE
16 years 1 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
EDOC
2011
IEEE
14 years 6 months ago
UML Metamodel-based Workflow Modeling and Execution
—In this paper, we present a UML metamodel-based approach for creating and executing workflow models. The modeling language is introduced through its abstract syntax, and an eval...
Jens Brüning, Martin Gogolla