This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
The use of geographic data through Web services shows the geospatial Web Services (GWS). A growing number of GWS designed to interoperate spatial information over the network have...
We are reaching a crisis with design of user interfaces for consumer electronics. Flashing 12:00 time indicators, push-andhold buttons, and interminable modes and menus are all sy...