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» Interaction design patterns for computers in sociable use
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GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
DSVIS
2005
Springer
16 years 15 days ago
Automatic Critiques of Interface Modes
We introduce a formal model of inconsistency-related mode confusion. This forms the basis of a heuristic methodology for critiquing user interfaces, using a matrix algebra approach...
Jeremy Gow, Harold W. Thimbleby, Paul A. Cairns
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
16 years 7 months ago
Augmented social cognition: using social web technology to enhance the ability of groups to remember, think, and reason
We are experiencing a new Social Web, where people share, communicate, commiserate, and conflict with each other. As evidenced by systems like Wikipedia, twitter, and delicious.co...
Ed H. Chi
JCIT
2010
181views more  JCIT 2010»
15 years 1 months ago
Geospatial Web Services Semantic Discovery Approach Using Quality
The use of geographic data through Web services shows the geospatial Web Services (GWS). A growing number of GWS designed to interoperate spatial information over the network have...
Rezeg Khaled, Laskri Mohamed Tayeb, Sylvie Servign...
IUI
2006
ACM
16 years 28 days ago
A goal-oriented interface to consumer electronics using planning and commonsense reasoning
We are reaching a crisis with design of user interfaces for consumer electronics. Flashing 12:00 time indicators, push-andhold buttons, and interminable modes and menus are all sy...
Henry Lieberman, José H. Espinosa