Sciweavers

4581 search results - page 455 / 917
» Interaction design patterns for computers in sociable use
Sort
View
DIGRA
2005
Springer
16 years 14 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
AAAI
1998
15 years 8 months ago
An Architecture for Exploring Large Design Spaces
We describe an architecture for exploring very large design spaces, for example, spaces that arise when design candidates are generated by combining components systematically from...
John R. Josephson, B. Chandrasekaran, Mark Carroll...
IJHCI
2007
145views more  IJHCI 2007»
15 years 7 months ago
20 Years of Four HCI Conferences: A Visual Exploration
We present a visual exploration of the field of human-computer interaction through the author and article metadata of four of its major conferences: the ACM conferences on Comput...
Nathalie Henry, Howard Goodell, Niklas Elmqvist, J...
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
15 years 6 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
CSREAESA
2003
15 years 8 months ago
Common Mistakes in Adiabatic Logic Design and How to Avoid Them
Most so-called “adiabatic” digital logic circuit families reported in the low-power design literature are actually not truly adiabatic, in that they do not satisfy the general...
Michael P. Frank