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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 7 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
CHI
2008
ACM
16 years 7 months ago
Asynchronous remote medical consultation for Ghana
Computer-mediated communication systems can be used to bridge the gap between doctors in underserved regions with local shortages of medical expertise and medical specialists worl...
Rowena Luk, Melissa Ho, Paul M. Aoki
CHI
2007
ACM
16 years 7 months ago
Multiple mice for retention tasks in disadvantaged schools
This study evaluates single-mouse and multiple-mouse configurations for computer-aided learning in schools where access to computers is limited due to resource constraints. Multim...
Udai Singh Pawar, Joyojeet Pal, Rahul Gupta, Kenta...
BMCBI
2007
109views more  BMCBI 2007»
15 years 7 months ago
A cis-regulatory logic simulator
Background: A major goal of computational studies of gene regulation is to accurately predict the expression of genes based on the cis-regulatory content of their promoters. The d...
Robert D. Zeigler, Jason Gertz, Barak A. Cohen
GPCE
2003
Springer
16 years 6 days ago
SynchNet: A Petri Net Based Coordination Language for Distributed Objects
We present SynchNet, a compositional meta-level language for coordination of distributed. Its design is based on the principle of separation of concerns, namely separation of the c...
Reza Ziaei, Gul Agha