Sciweavers

4581 search results - page 452 / 917
» Interaction design patterns for computers in sociable use
Sort
View
SOFSEM
2007
Springer
16 years 1 months ago
Improved Processing of Textual Use Cases: Deriving Behavior Specifications
The requirements for a system are often specified as textual use cases. Although they are written in natural language, the simple and uniform sentence structure used makes automate...
Jaroslav Drazan, Vladimir Mencl
CHI
2011
ACM
14 years 10 months ago
Usable gestures for blind people: understanding preference and performance
Despite growing awareness of the accessibility issues surrounding touch screen use by blind people, designers still face challenges when creating accessible touch screen interface...
Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladne...
ICCV
2009
IEEE
16 years 12 months ago
Moving in Stereo: Efficient Structure and Motion Using Lines
We present a fast and robust system for estimating structure and motion using a stereo pair, with straight lines as features. Our first set of contributions are efficient algorit...
Manmohan Chandraker, Jongwoo Lim, David Kriegman
MKM
2005
Springer
16 years 15 days ago
Determining Empirical Characteristics of Mathematical Expression Use
Abstract. Many processes in mathematical computing try to use knowledge of the most desired forms of mathematical expressions. This occurs, for example, in symbolic computation sys...
Clare M. So, Stephen M. Watt
ICCV
2009
IEEE
15 years 4 months ago
Fast realistic multi-action recognition using mined dense spatio-temporal features
Within the field of action recognition, features and descriptors are often engineered to be sparse and invariant to transformation. While sparsity makes the problem tractable, it ...
Andrew Gilbert, John Illingworth, Richard Bowden