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» Interaction design patterns for computers in sociable use
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HCI
2009
15 years 4 months ago
Accessing e-Learning Systems via Screen Reader: An Example
The evolution of the Information and Communication Technology (ICT) and the rapid growth of the Internet have impelled the pervasive diffusion of e-Learning systems. This is a grea...
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporin...
ACMIDC
2009
15 years 10 months ago
Simple tangible language elements for young children
We propose simple tangible language elements for very young children to use when constructing programmes. The equivalent Turtle Talk instructions are given for comparison. Two exa...
Andrew Cyrus Smith
CHI
1996
ACM
15 years 11 months ago
Structuring Information with Mental Models: A Tour of Boston
We present a new systematic method of structuring information using mental models. This method can be used both to evaluate the efficiency of an information structure and to build...
Ishantha Lokuge, Stephen A. Gilbert, Whitman Richa...
ACMDIS
2008
ACM
15 years 9 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
CHI
2011
ACM
14 years 10 months ago
The information flaneur: a fresh look at information seeking
We introduce the information flaneur as a new human-centred view on information seeking that is grounded in interdisciplinary research. We use the metaphor of the urban flaneur ...
Marian Dörk, Sheelagh Carpendale, Carey Willi...