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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 6 months ago
A living laboratory for the design and evaluation of ubiquitous computing technologies
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
TMM
2010
181views Management» more  TMM 2010»
15 years 27 days ago
Mining Group Nonverbal Conversational Patterns Using Probabilistic Topic Models
Abstract--The automatic discovery of group conversational behavior is a relevant problem in social computing. In this paper, we present an approach to address this problem by defin...
Dinesh Babu Jayagopi, Daniel Gatica-Perez

Publication
179views
17 years 4 months ago
Characteristics of Destination Address Locality in Computer Networks: A Comparison of Caching Schemes
The size of computer networks, along with their bandwidths, is growing exponentially. To support these large, high-speed networks, it is neccessary to be able to forward packets in...
R. Jain
CHI
2011
ACM
14 years 9 months ago
Opportunities for computing technologies to support healthy sleep behaviors
Getting the right amount of quality sleep is a key aspect of good health, along with a healthy diet and regular exercise. Human-computer interaction (HCI) researchers have recentl...
Eun Kyoung Choe, Sunny Consolvo, Nathaniel F. Wats...
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
16 years 6 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...