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» Interaction design patterns for computers in sociable use
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CVPR
2007
IEEE
16 years 1 months ago
Unsupervised Learning of Hierarchical Semantics of Objects (hSOs)
A successful representation of objects in the literature is as a collection of patches, or parts, with a certain appearance and position. The relative locations of the different p...
Devi Parikh, Tsuhan Chen
HCI
2009
15 years 4 months ago
Can Neurophysiologic Synchronies Provide a Platform for Adapting Team Performance?
We have explored using neurophysiologic patterns as an approach for developing a deeper understanding of how teams collaborate when solving time-critical, complex real-world proble...
Ronald H. Stevens, Trysha Galloway, Chris Berka, M...
CHI
2004
ACM
16 years 7 months ago
I/O brush: drawing with everyday objects as ink
We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up&qu...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
CHI
2000
ACM
15 years 11 months ago
Putting the feel in 'look and feel'
Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigati...
Ian Oakley, Marilyn Rose McGee, Stephen A. Brewste...
ACMACE
2008
ACM
15 years 9 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton