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» Interaction design patterns for computers in sociable use
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CHI
2007
ACM
16 years 7 months ago
Software or wetware?: discovering when and why people use digital prosthetic memory
Our lives are full of memorable and important moments, as well as important items of information. The last few years have seen the proliferation of digital devices intended to sup...
Steve Whittaker, Vaiva Kalnikaité
KDD
2002
ACM
193views Data Mining» more  KDD 2002»
16 years 7 months ago
Query, analysis, and visualization of hierarchically structured data using Polaris
In the last several years, large OLAP databases have become common in a variety of applications such as corporate data warehouses and scientific computing. To support interactive ...
Chris Stolte, Diane Tang, Pat Hanrahan
CHI
2007
ACM
16 years 7 months ago
Posture monitoring and improvement for laptop use
Both Repetitive Stress Injuries and laptop use have increased. The poor ergonomic design of laptops has the potential to create or exacerbate existing RSI. We propose a persuasive...
Carrie Demmans, Sriram Subramanian, Jon Titus
CHI
2006
ACM
16 years 7 months ago
Text entry using a dual joystick game controller
We present a new bimanual text entry technique designed for today's dual-joystick game controllers. The left and right joysticks are used to independently select characters f...
Andrew D. Wilson, Maneesh Agrawala
CHI
2005
ACM
16 years 7 months ago
Media eyepliances: using eye tracking for remote control focus selection of appliances
This paper discusses the use of eye contact sensing for focus selection operations in remote controlled media appliances. Focus selection with remote controls tends to be cumberso...
Roel Vertegaal, Aadil Mamuji, Changuk Sohn, Daniel...