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» Interaction design patterns for computers in sociable use
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ASE
2004
137views more  ASE 2004»
15 years 6 months ago
Automatically Restructuring Programs for the Web
The construction of interactive server-side Web applications differs substantially from the construction of traditional interactive programs. In contrast, existing Web programming...
Jacob Matthews, Robert Bruce Findler, Paul T. Grau...
IJSM
2006
90views more  IJSM 2006»
15 years 7 months ago
Diagrammatic Tools for Generating Biorthogonal Multiresolutions
In a previous work [1] we introduced a construction designed to produce biorthogonal multiresolutions from given subdivisions. This construction was formulated in matrix terms, wh...
Faramarz F. Samavati, Richard H. Bartels
CIKM
2005
Springer
16 years 17 days ago
Opportunity map: a visualization framework for fast identification of actionable knowledge
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...
CHI
2005
ACM
16 years 7 months ago
Testing the media equation with children
Designers of children's technology are often more interested in user motivation than those who design systems for adults. Since children's technology often has aims such...
Sonia Chiasson, Carl Gutwin
CSCW
2004
ACM
16 years 14 days ago
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
Single Display Groupware (SDG) lets multiple co-located people, each with their own input device, interact simultaneously over a single communal display. While SDG is beneficial, ...
Edward Tse, Jonathan Histon, Stacey D. Scott, Saul...