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» Interaction design patterns for computers in sociable use
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ACMDIS
2008
ACM
15 years 9 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter
CHI
2001
ACM
16 years 7 months ago
Quiet calls: talking silently on mobile phones
Quiet Calls is a technology allowing mobile telephone users to respond to telephone conversations without talking aloud. QC-Hold, a Quiet Calls prototype, combines three buttons f...
Sara A. Bly, Tomas Sokoler, Les Nelson
ISWC
1997
IEEE
15 years 11 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
16 years 19 days ago
A Repeatable Collaboration Process for Usability Testing
Evaluating the usability of an application is a crucial activity in systems development projects. It is often done collaboratively, involving groups of current or future users, us...
Gert-Jan de Vreede, Ann L. Fruhling, Anita Chakrap...
CHI
2010
ACM
16 years 1 months ago
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Molecular and computational biologists develop new insights by gathering heterogeneous data from genomic databases and leveraging bioinformatics tools. Through a qualitative study...
Orit Shaer, Guy Kol, Megan Strait, Chloe Fan, Cath...