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» Interaction design patterns for computers in sociable use
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CHI
2002
ACM
16 years 7 months ago
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Low-fidelity paper prototyping has proven to be a useful technique for designing for graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as sp...
Corey D. Chandler, Gloria Lo, Anoop K. Sinha
CSCW
2011
ACM
14 years 10 months ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
CHI
2007
ACM
16 years 7 months ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
CHI
2010
ACM
15 years 7 months ago
Multitasking bar: prototype and evaluation of introducing the task concept into a browser
This paper clarifies two common patterns of multitasking on the Web, namely Multiple Tasks (MT) and Multiple Session Task (MST). To support both of these, the task concept needs t...
Qing Wang, Huiyou Chang
IUI
2000
ACM
15 years 11 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...