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» Interaction design patterns for computers in sociable use
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UM
2009
Springer
16 years 1 months ago
Predicting Customer Models Using Behavior-Based Features in Shops
Abstract. Recent sensor technologies have enabled the capture of users’ behavior data. Given the large amount of data currently available from sensor-equipped environments, it is...
Junichiro Mori, Yutaka Matsuo, Hitoshi Koshiba, Ke...
GECCO
2005
Springer
16 years 17 days ago
Predicting healthcare costs using GAs
Predicting prospective healthcare costs is of increasing importance. Genetic search is used to discover attribute sets and associated posterior probability classifiers that predi...
Christopher R. Stephens, Henri Waelbroeck, S. Tall...
ACMACE
2005
ACM
16 years 18 days ago
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...
Massimo Deriu
ICIDS
2009
Springer
15 years 11 months ago
Authoring Issues beyond Tools
Authoring is still considered a bottleneck in successful Interactive Storytelling and Drama. The claim for intuitive authoring tools is high, especially for tools that allow storyt...
Ulrike Spierling, Nicolas Szilas
DARE
2000
108views more  DARE 2000»
15 years 8 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld