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» Interaction design patterns for computers in sociable use
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SMI
2005
IEEE
16 years 19 days ago
Designing with Distance Fields
Distance fields provide an implicit representation of shape that has advantages in many application areas; in this overview, we focus on their use in digital design. Distance fi...
Sarah F. Frisken, Ronald N. Perry
MM
2010
ACM
210views Multimedia» more  MM 2010»
15 years 7 months ago
Increasing interactivity in street view web navigation systems
This paper presents some interactive features we have added on our street-view web navigation application. Our system allows to navigate through a huge amount of data (panoramas a...
Alexandre Devaux, Nicolas Paparoditis
205
Voted
HAPTICS
2003
IEEE
16 years 10 days ago
Controller Design for a Wearable, Near-Field Haptic Display
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Robert W. Lindeman, Justin R. Cutler
GRAPHITE
2003
ACM
16 years 9 days ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
OSDI
1994
ACM
15 years 8 months ago
Storage Alternatives for Mobile Computers
Mobile computers such as notebooks, subnotebooks, and palmtops require low weight, low power consumption, and good interactive performance. These requirements impose many challeng...
Fred Douglis, Ramón Cáceres, M. Fran...