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» Interaction design patterns for computers in sociable use
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MM
2004
ACM
149views Multimedia» more  MM 2004»
16 years 15 days ago
Designing experiential environments for management of personal multimedia
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
Rahul Singh, Rachel Knickmeyer, Punit Gupta, Rames...
CHI
2005
ACM
16 years 7 months ago
Gender HCI issues in problem-solving software
Thus far, researchers have not investigated gender HCI issues in the context of end-user problem-solving software. Designers' ignorance of gender differences is particularly ...
Laura Beckwith
CHI
2000
ACM
15 years 11 months ago
A diary study of information capture in working life
Despite the increasing number of new devices entering the market allowing the capture or recording of information (whether it be marks on paper, scene, sound or moving images), th...
Barry A. T. Brown, Abigail Sellen, Kenton O'Hara
ACMACE
2006
ACM
16 years 1 months ago
Straw-like user interface: virtual experience of the sensation of drinking using a straw
The Straw-like User Interface is a novel interface system that allows us to virtually experience the sensations of drinking. These sensations are created based on referencing samp...
Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Sat...
IPSN
2007
Springer
16 years 1 months ago
Wireless localization using self-organizing maps
Localization is an essential service for many wireless sensor network applications. While several localization schemes rely on anchor nodes and range measurements to achieve fine...
Gianni Giorgetti, Sandeep K. S. Gupta, Gianfranco ...